![]() ![]() Part of the appeal for Dragon’s Dogma is the inventive ways you can combine classes and explore different combat styles, so I’m excited to see how they expand upon that even more.Īnd speaking of inventive, I am so curious about the cat people! At various points in the trailer, we see NPCs that look like Khajiits, yet unlike The Elder Scrolls, beast people have never been a part of Dragon’s Dogma. What!? Way to make a fun game even more fun, Capcom, smh. ![]() However, they’ve definitely added new combat mechanics, as evidenced by the scene where a fighter uses his shield to launch a rogue into the air and onto a giant. Most, if not all, of the original classes seem to be making a return, such as my personal favorite, the Magick Archer-the one where the bow hones in on a target and lights ’em up with magic. It would seem that Capcom is still devoted to the world of Gransys, and honestly, I’m intrigued to see how they expand upon it! The returning monsters still retain their old designs, and the costuming is largely in the same spirit as the first game (so, similar armors, robes, and so on). Indeed, a lot of the trailer looks very similar to the first game, but with a much-needed touch-up. It’s beautiful, refreshed, and wow, for a game with such a sparse story, you wouldn’t anticipate how good it feels to come home. ![]() Finally, the camera pans out, and we see Gransys in its entirety, including the kingdom of Gran Soren. This ocean then gives way to a cart, a nod to one of the first major quests of the first game, where you escort a cart through the mountains, carrying the head of a hydra you slayed. We open with a griffin, one of the most memorable enemies from the first game (both because of the quest associated with it and the many fun ways you can fight it, including riding it into the air), soaring over the ocean. Immediately, the trailer reacquaints us with Gransys, the world within Dragon’s Dogma. ![]()
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